Master-level Dragonflesh will be updated at a later time.
New inventory, body, and hand FX for vanilla and chocolate Alteration flesh spells (oakflesh, ironflesh other, etc.) to distinguish each tier. Adjusted Resist Magic, heal-over-time and carry weight magic effect so that perks will increase the time the effect is active, rather than the strength of it. Adjusted Skill XP gained from casting Salve Self it should be a reliable way to level up restoration now if you constantly use it. Fixed incorrect name in Eminent Ward's magic effect it will now save Ward - Eminent instead of Ward - Greater. Fixed target conditions on Poison spells they will behave like vanilla poison rune and not damage undead, dwarven constructs, etc. Increased magicka cost of chocolate Vampiric spells to accommodate for the XP gains and perk benefits. (My own future perk overhaul will implement chocolate perks that will partner this change, and many others). Vampiric spells, both vanilla and chocolate, will now offer Destruction XP and be effected by Destruction magicka-halving perks to make vampire builds more fun to play. Adjusted healing-over-time spells the healing offered is more balanced now. New Vampiric Spell: Conjure Death Hound (Unlocked at 50 Conjuration bought from Feran in Volkihar keep). New patch for Path Of Sorcery all spells benefit from its perk trees and all Skeleton summons removed in favor for Path Of Sorcery's Skeleton creation. New patch for Ordinator all Skeleton summons are removed from player access in favor of Ordinator's Skeleton creation. New patch for Elemental Staffs SE all staves in Tomebound will use the new textures and meshes from Elemental Staffs. Updated patch for Better Vampires and Sacrosanct to compensate for all new changes below where applicable. Vampiric spells (vanilla and Tomebound) now have blood-sounding sound effects. Healing-over-time spells will no longer stack. Affliction spells are now properly affected by anything with 'Resist Disease'. instead of poison to properly give the effect of resistance (since it's not a poison potion). Weakness to Poison' spell now affects targets. Vampiric Veil no longer leaves an everlasting red shader on the player. through manual placing any mod manually edits Feran's chest will not be compatible. NOTE: They were included in the leveled lists Fixed incredibly high 'Silence' spells' magicka calculating costs. Vampiric spells (vanilla and Tomebound) have new blood-sounding sound effects.Ģ.
Tomebound v1.2.0 new features, changes and bug-fixes:.