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The elder scrolls magic
The elder scrolls magic













Master-level Dragonflesh will be updated at a later time.

  • New inventory, body, and hand FX for vanilla and chocolate Alteration flesh spells (oakflesh, ironflesh other, etc.) to distinguish each tier.
  • Adjusted Resist Magic, heal-over-time and carry weight magic effect so that perks will increase the time the effect is active, rather than the strength of it.
  • Adjusted Skill XP gained from casting Salve Self it should be a reliable way to level up restoration now if you constantly use it.
  • Fixed incorrect name in Eminent Ward's magic effect it will now save Ward - Eminent instead of Ward - Greater.
  • Fixed target conditions on Poison spells they will behave like vanilla poison rune and not damage undead, dwarven constructs, etc.
  • Increased magicka cost of chocolate Vampiric spells to accommodate for the XP gains and perk benefits.
  • (My own future perk overhaul will implement chocolate perks that will partner this change, and many others).
  • Vampiric spells, both vanilla and chocolate, will now offer Destruction XP and be effected by Destruction magicka-halving perks to make vampire builds more fun to play.
  • Adjusted healing-over-time spells the healing offered is more balanced now.
  • New Vampiric Spell: Conjure Death Hound (Unlocked at 50 Conjuration bought from Feran in Volkihar keep).
  • New patch for Path Of Sorcery all spells benefit from its perk trees and all Skeleton summons removed in favor for Path Of Sorcery's Skeleton creation.
  • New patch for Ordinator all Skeleton summons are removed from player access in favor of Ordinator's Skeleton creation.
  • New patch for Elemental Staffs SE all staves in Tomebound will use the new textures and meshes from Elemental Staffs.
  • Updated patch for Better Vampires and Sacrosanct to compensate for all new changes below where applicable.
  • Vampiric spells (vanilla and Tomebound) now have blood-sounding sound effects. Healing-over-time spells will no longer stack. Affliction spells are now properly affected by anything with 'Resist Disease'.
  • instead of poison to properly give the effect of resistance (since it's not a poison potion).
  • Weakness to Poison' spell now affects targets. Vampiric Veil no longer leaves an everlasting red shader on the player.
  • through manual placing any mod manually edits Feran's chest will not be compatible.
  • the elder scrolls magic

    NOTE: They were included in the leveled lists Fixed incredibly high 'Silence' spells' magicka calculating costs. Vampiric spells (vanilla and Tomebound) have new blood-sounding sound effects.Ģ.

  • Tomebound v1.2.0 new features, changes and bug-fixes:.














  • The elder scrolls magic